This edition: About Time Games · Tabletop · Partnerships · Theatrical Film · Creator · The Popcultr Edit 2 keynotes Networking Friday 23 October 2026 MCM London Comic Con · ExCeL London

Friday 23 October 2026 · MCM London Comic Con, ExCeL

AboutTime.

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Everyone in pop culture competes for time.

Most of the industry still plans, buys and measures in attention. We're moving the conversation on to time: the finite resource that every part of pop culture is really fighting for.

01 / Attention

A transaction

Bought by the impression, gone by the next scroll. Quality is everywhere now, and attention stopped separating anything.

02 / Time

A relationship

Chosen, given and returned. A film asks for an evening, a game for a year, a collection for a lifetime. Different demands, same hours.

03 / Marketing

The difference

Tips the decision: what gets chosen tonight, what earns the return tomorrow. Time is never taken. It is earned and that's where marketing comes in.

One ticket. The whole day.

All day

The Summit
Two keynotes, six panels, one room, one track

Included

MCM Industry Pass
Friday access to MCM London Comic Con

Included

The October report
Every session, sent to every attendee

200 seats

The room
One room, one track, all day

200 seats. Previous editions sold out.

Who is it for?

Built for the people doing the work. From across the pop culture multiverse and the brands looking to connect with it more credibly. One room, ticket holders only.

Pop culture marketers

Marketing, comms, community and licensing teams across games, anime, film, publishing and entertainment IP.

Brand marketers

Non-endemic brands and their experiential, activation and strategy teams exploring fandom.

Agencies, platforms and service providers

Agencies, platforms and specialist consultants working where culture, audience and brand meet.

The programme

Arrive, grab a coffee and meet the room before the day begins.

The day opens — and fresh national research lands in this room first.

The campaigns and culture review: what mattered, what worked and what everyone copied.

CONTENT · BRAND STRATEGY · ENTERTAINMENT · GAMES · INFLUENCER

A perspective that resets the room and frames the argument for the day.

 

Reach can launch a game; only time proves that players chose to stay.

GAMES · COMMUNITY · CONTENT · MEDIA PLANNING · BRAND STRATEGY

The audience has opened the door to brands — what matters is how they behave once inside.

BRAND STRATEGY · LICENSING · ENTERTAINMENT · COMMUNITY · EXPERIENTIAL

Lunch — and time to explore MCM London Comic Con on your included Industry Pass.

A collection is time you can see; what marketing does with that commitment is the test.

TABLETOP · RETAIL · CONSUMER PRODUCTS · COMMUNITY · EXPERIENTIAL · LICENSING

Theatrical is getting its mojo back — and marketing is doing the pushing.

FILM · ENTERTAINMENT · ANIME · MEDIA PLANNING · EXPERIENTIAL

 

Creators earn audience time directly, then help shape where it goes next.

INFLUENCER · CONTENT · COMMUNITY · GAMES · BRAND STRATEGY

Speaker to be announced.

The day comes together — the argument to take with you.

Carry the conversation on.

Tickets launch soon.

Speakers are announced in waves between now and October. Register your interest and we'll email you the moment tickets go on sale, and as each name is announced.

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Or email contact@popcultr.events

Who attends & contributes

Companies who have attended the Popcultr Marketing Summit

Partner with us

Partner for the next edition

A curated room of pop culture marketers at MCM London Comic Con. October 2026 is the next sponsorable edition.

Enquire about partnership →

PARTNERS

Brought to you by

Curated by Experience12, inside MCM London Comic Con

Thanks to our AV partners,

Missed May? The Fandom Advantage, our May 2026 summit report, is available to read.

Download the report →
What's the big idea?

The Popcultr Marketing Summit gets everyone out of their silos and into the same room, discussing the shared challenges and successes of their trade. There are plenty of B2B events where pop culture marketers can meet to discuss individual verticals — film, TV, games, publishing, comics, tabletop, consumer products — but only rare occasions where they can learn from each other across them.

Who is this for?

Any marketers or comms professionals who have an interest in pop culture marketing, or how to connect to audiences and consumers in the worlds of pop culture and pop culture fandom.

What's the business case for attending?

The worlds of pop culture marketing and comms are rapidly evolving. This event is designed to draw out insights to help all interested professionals identify and gain insights from people who are at the sharp end. Most importantly, not just from your sector or vertical because sometimes the best insights come from outside your direct world. All this set against the backdrop of our most important consumers: the fans.

When does the 2026 report come out?

Waitlist gets it first on Wednesday 10 June. Public release the following day, Thursday 11 June. Sign up for the waitlist and we'll email you the moment it lands.

Can I watch the sessions I missed?

Selected clips and the highlights film are landing on our LinkedIn page over the following weeks. The full session takeaways are in the report.

When is the next Popcultr Marketing Summit?

Two more editions in 2026. The next full Summit returns to MCM London Comic Con in October 2026, plus a Popcultr pop-up edition during New York Comic Con the same month. Sign up for early access and we'll let you know the moment registrations open for either.

How do I get involved as a speaker or panellist next time?

Drop us a line at contact@popcultr.events. We curate the room carefully and we're always looking for sharp, generous contributors from across pop culture marketing.

Can I partner or sponsor the next summit?

Yes. Email contact@popcultr.events to start a conversation. We work with a small number of partners whose involvement genuinely improves the experience for the room.

I attended. Do I need to request the report?

No, every attendee will get the report automatically. If you also want first dibs on a place at the next edition, sign up for early access to MCM London or the NYCC pop-up.

Will someone mention AI?

Almost certainly. Everyone should take a sip of whatever drink they have to hand at that point.

Is cosplay mandatory for attendees?

No, but if it's your thing crack on.

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